Wednesday, November 2, 2022

Fall

Director: Scott Mann
Starring: Grace Caroline Currey, Virginia Gardner, Mason Gooding, Jeffrey Dean Morgan, Jasper Cole, Darrell Dennis
Running Time: 107 min.
Rating: PG-13

★★★ (out of ★★★★)

Supposedly, the big pitch for Scott Mann's Fall was that it's Buried or The Shallows in reverse, with two women stuck atop a 2,000 foot tall radio tower in the desert. It's an intriguing comparison that could be either good or bad depending on your opinion of single location thrillers. But even as a self professed admirer of the subgenre, it's hard to be blind to their faults, mainly because most of them don't have enough ambition or new ideas to withstand multiple viewings. They're often the ultimate cinematic junk food, providing pulse pounding entertainment throughout, until you've forgotten about it a half hour after the credits roll. Whether it be a parking garage, swimming pool, ski lift, ATM booth or anything else you could envision being trapped on, under, or in, many of these entries get grouped in with the lowest level horror titles, unfairly or not. Few strive for more, which could come down to the script, budget or just not having the right talent behind the camera.

Fall is a fascinating case study in that for long stretches it actually distinguishes itself as wildly different, shot in a style that's legitimately terrifying and facilitates the story unfolding in front of us. Impressively walking a tightrope between being patently absurd and almost unbearably intense, it's probably best experienced on the largest IMAX screen possible, even if seeing it in that format could  be a vertigo-inducing nightmare for both acrophobiacs and those convinced they have no fear of heights. But while boasting a great concept and flirting with greatness, it occasionally succumbs to some of the pitfalls that have held back similar thrillers. And yet even taking that into account, this still gets the job done way better than most.  

Best friends Becky (Grace Caroline Currey) and Hunter (Virginia Gardner) are scaling a mountain with Becky's husband, Dan (Mason Gooding) when he suddenly loses his footing, falling to his death. Now nearly a year later, a depressed, alcoholic Becky has isolated herself from family and friends, including estranged but concerned father, James (Jeffrey Dean Morgan), who never thought Dan was right for her. But when vlogging adrenaline junkie Hunter reemerges to invite Becky join her in climbing the decommissioned 2,000 foot B67 TV tower in the desert to move on from Dan's death, she very reluctantly agrees. 

Bringing Dan's ashes to scatter when they reach the top, a trembling Becky completes the treacherous climb with Hunter, but when the rusted ladder breaks off below them, they're stranded, looking 2,000 feet down. With no cell reception, food or water and fighting the elements, they come up with numerous plans to somehow signal for help, to no avail. Hours turn to days, and as weather changes and vultures smell blood, their prospects for survival rapidly dwindle. When panic sets in and tensions rise, they're faced with a perilous situation that's suddenly become insurmountable.

There's arguably more set-up than necessary to start, making you wonder how much tighter or different the film could have been if it began with the climb rather than the abundance of personal drama leading into it. But regardless of those scenes' execution, it's easy to understand why Mann and co-writer Jonathan Frank made this call considering the only alternative would probably be awkward flashbacks throughout that slow the action. The screenplay at least dispenses with the narrative background early and some of the later scenes do try to address the already lingering questions and plausibility issues present right out of the gate. 

Aspiring influencer Hunter's unhealthy obsession with them doing this seems to go far beyond views and likes or simply helping her friend get past a traumatic experience. And of course we wonder what Becky could gain from again putting herself in the type of scenario that killed Dan, only more dangerous. Even under the most optimistic circumstances, it seems she'd be better served by therapy instead, which is exactly what Hunter's treating this as. Becky's clearly in a dark place, not to mention a big bundle of petrified nerves who wouldn't exactly make the ideal partner for a death defying adventure. Luckily, whatever is lost in credibility, the film makes up for in suspense since you can literally feel her fear when she climbs up the rusted, rickety ladder as bolts fly off with each step.

It's a given that Hunter's social media obsession and the use of their cell phones will play a role once they're up there, but even that doesn't materialize quite as you'd expect. There's also a personal revelation of sorts that isn't exactly a huge surprise, but handled well enough to throw a compelling emotional wrench into the dynamic. But the real story is the stomach-churning cinematography from MacGregor and the performances of Currey and Gardner, both of whom bring their A games to what had to be physically demanding and draining roles. 

Currey turns any initial misgivings about the Becky character around quickly, emerging as a tough, sympathetic lead while Gardner goes all in as the wild girl, marking a stark departure from much of what she's previously done. Both of them undergo a believable transformation that does hold up despite the increasing incredulity of events. They really sell it, leading into a last act development we've seen before, but rarely executed as well. Mann sets the groundwork to pull it off in way that doesn't seem insulting or cheap, which is noteworthy considering how many similar titles have misplayed this same hand as a predictable story crutch. Working within the confines of a PG-13 rating, there's minimal gore, as vulture attacks are the closest it gets to flirting with horror, remaining a straight ahead survival film throughout.

After a somewhat underwhelming start, once the climb begins and the gravity of their predicament kicks into overdrive, the film soars, before eventually coming to more of a sudden stop than an end. Still, Mann's decision to utilize an actual tower rather than rely on green screens or digital sets is why this looks and feels so authentic, resulting in astonishing shots that will generate genuine discomfort and anxiety, bringing you right up there with them. Whatever CGI was used isn't a distraction and little of it looks fake or staged in the slightest, making it perplexing that the special effects were already being called out by some as below par before this was even released.

If Fall ever frustrates, it's mostly for the right reasons, knowing that it was probably just a few tweaks away from not being mentioned in the same breathe as the inferior titles it'll likely be compared to. But it's nonetheless a big success, even if at times the filmmakers involved don't seem fully aware of what they have, or more accurately, all it had the potential to be. Those moments it fulfills that promise make for a thrilling watch, provided you take slow, deep breathes and hold on.

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